Area: Childhood And Education. An Innovative, Inclusive Society

OUTDOOR STE(A)M – OUTSTEAM

The OUTSTE(A)M project will develop a toolkit for ECEC and primary educators to teach sustainability in outdoor settings using a STE(A)M approach with the support of age-appropriate technology

View more

GenB

GenB overall objective is to raise the Generation Bioeconomy (GenB), aware, sensitive and interested on environmental issues, sustainability and circularity.

View more

UnDErstanding consumer food choices & promotion of healthy and sustainable Mediterranean diet and LIfestyle in Children and adolescents through behavIOUral change actionS – DELICIOUS

DELICIOUS is a 3-year project aiming to boost the attractiveness of sustainable and healthy Med lifestyle (MD + physical activity) in Med societies, by raising awareness of their beneficial impact for the human and planet health.

View more

Integrated STEM Education with an Interactive Digital Library for Curious Kids – CURIKIDS

CURIKIDS fosters collaboration, creativity and innovative learning environments in the STEM field, contributing to the understanding of STEM concepts.

View more

Lifelong Learning for Sustainability: From campus to daily life – LEAF

The project's objectives is to create a framework based on knowledge and awareness that encourages people to internalise sustainability issues and regulate their habits to contribute to climate change mitigation.

View more

L2D Learn to Discern

The Learn to Discern (L2D) project is a project co-funded by the Erasmus+ Programme whose main objective is to develop these media literacy skills in young workers through non-formal training material.

View more

SAFEorFAKE Toolkit

The SAFEorFAKE? Toolkit is a project led by AIJU with the support of the European Union Intellectual Property Office (EUIPO).

View more

Research for the valorization of children’s product safety on the markets – SAFEVALOR

Safety is a key factor for children's products and decisive in the consumers' purchase decision, especially in the case of products for babies and young children, like toys or childcare articles.

View more

Research into children’s skills in the use of technological toys in order to generate and rapidly transfer design guidelines to companies – TECH-TOYS INTERACTION

      Research into children’s skills in the use of technological toys in order to generate and rapidly transfer design guidelines to companies – TECH-TOYS INTERACTION           The TECH-TOYS INTERACTION R&D project (which is of a non-economic nature) arose from needs expressed by toy manufacturing companies in the Community of [...]

Read More... from Research into children’s skills in the use of technological toys in order to generate and rapidly transfer design guidelines to companies – TECH-TOYS INTERACTION

View more
Financed

MOTIUS, research and development of a prototype child’s room for emotional intelligence education

MOTIUS (MObles educaTIUS) proposes research for the development of a prototype child's room to help parents in educating emotional intelligence of their children at home. [...]

Read More... from MOTIUS, research and development of a prototype child’s room for emotional intelligence education

View more
Financed